New zombie texture variants added and textures improved. Rebalanced zombie spawn locations to cater for new outside zombie during the day. Indoor zombies will still be more aggressive than outdoor zombies during the day. Outdoor zombies during the night will become a lot more aggressive but some will still walk. Most outdoor zombies will be walking slowly during the day but a small percentage will still run when chasing a player. Zombies no longer attack vehicles during the day.Īdded headshot sound when shooting zombie in the head Improved set of walk animations for zombies that are less repetative and vary in speed.
Removed broken searching functionality from certain bathtubs.Tweaked guide to add placing of a marker for navigation to the car lot.Īdded snipers to police station and prison. Fix for bounce when opening the map near the edge of the island.Manually placed waypoint now clear automatically when reached.Fixed footsteps by adding footstep events to animations.Zombies now drop clean cloth instead of dirty cloth. Christmas event prep(Active on Friday 10th) - More rewards! Harder hordes! Same cheesy music.Breaker panels now spawn with breakers again.Removed delay before next waypoint is enabled in guide Filters are now hidden for health during the guide to save confusion.Trash harvest piles now give metal and wood to fix confusion in the guide.Bandages are now crafted as part of the guide.Players can now sneak up to the back of zombies during the day. Zombies now have a higher chance of dropping loot. Outside areas now stay clear of zombies for a while after clearing it. Removed phantom map pins off the coast of black rock.Fixed critical stat not showing when joining game.Preperations for peer reviewed community upkeep and improvement on the translations.
16 auto translations added with full json support for overriding.